Classes

Classes offer characters a specialization and a representation of the types of abilities they possess, both in combat and in roleplay scenarios.

Classes


Class Rules

The following are rules pertaining to classes in general, and the various aspects that go into a class.

Multi-Classing

When a character gains a new level beyond their first, they don’t need to continue taking levels in the class they chose first and can instead choose another class to gain levels in. HP progression, MP, and Attacks per Round stack together if the next class would gain a progression in one of these features.

Hit Point Progression

Characters increase their Hit Points depending on which level they reach, with the speed of HP gained determined by class. Hit Points skip first level (in which you receive your class' Base HP).

  • Slow: This class receives an additional 1 Hit Point every even level.
  • Medium: This class receives an additional 1 Hit Point at every level (skip 1st) except 5th, 9th, 13th, and 17th levels.
  • Fast: This class receives an additional 1 Hit Point at every level (skip 1st).

Attack Progression

This represents how many attacks a character can make on a full-round action, and are typically referred to as "Bonus Attacks". These are split into three speeds; Slow, Medium, and Fast Progression.

Each bonus attack is made reducing your attack roll (but not your damage roll) by 1k0. For example; if you roll your first attack roll at 8k4, your first bonus attack is at 7k4, second is at 6k4, and so on.

  • Slow: This class can make another attack on a full-round attack at 11th level.
  • Medium: This class can make another attack on a full-round attack at 7th, 13th, and 19th levels.
  • Fast: This class can make another attack on a full-round attack at 5th, 9th, 13th, and 17th levels.

Skills

Skill points are how many skills the class gains at 1st level. These skills upgrade as the character levels, increasing their proficiency alongside it. If you multi-class into a class with more skill points than your 1st level class had, you receive the amount of skill points you're missing to spend. For example, if you started as a Soldier at 1st level (4 Skill Points) and then took Rogue (8 Skill Points), you'd receive a bonus 4 to allocate.

You gain an amount of bonus skill points equal to your Smarts. Example, as a Soldier with 2 Smarts you’d gain 4 Skill Points (from Soldier) plus 2 more Skill Points from your 2 Smarts.

Archetypes

These are optional specializations of an existing class that characters can take to alter the class they’re playing slightly. This can be as minor as changing one or two class abilities to changing a good majority of how the entire class is played and built. This can even be as drastic as adding magic onto non-magical classes.

Characters can combine multiple archetypes onto their class, so long as the class abilities being replaced don’t conflict. In addition, an archetype must be chosen when the 1st level of the class is taken, and cannot be applied later.

Class Abilities

If a class ability has a time limit (for example, 5 rounds) but no usage limit (for example, once per day) assume the usage limit is once per encounter.

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