Persuasion

Used for convincing others of your point of view, through force or otherwise.

Ability Score: Charm

Those who use Persuasion to Intimidate must make the check against a foe's Mind. On a success, the target is shaken (and cannot be brought beyond the shaken condition through this skill normally). Alternatively Intimidate can be used in place of Persuasion in order to make someone do what you want except doing so lowers their attitude by two. Intimidating takes a standard action. This lasts for 1 round.

If used as a normal Persuasion check, this is either made against the target’s Mind or against their Level + Charm whichever is higher, and is modified by the table’s various attitude modifiers.

Alternatively, a Persuasion check can be made to increase the target's attitude towards you. This can be done once per day on said target.

Starting Attitude DC Modifier
Mortal Enemy +30
Hostile +15
Unfriendly +5
Indifferent +0
Friendly -5
Helpful -15
Fanatic -30
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